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Valorant Game Manual

Fall 2026​


📄 Official Source: View the definitive ruleset on Google Docs →

THIS TOURNAMENT IS NOT AFFILIATED WITH, SANCTIONED OR SPONSORED BY RIOT OR ANY OTHER GAME DEVELOPER OR PLATFORM.

Looking for Middle School (3v3 Trios) rules? Jump to Middle School section

Competition​

Game Format

Platforms: Windows PC Only

Team Size: 5-player teams (5v5)

Game Duration: Single competition with point accumulation

Match Structure: 2 games with potential best-of-3 postseason

Players​

Roster Requirements

Team Size: 5-10 players (more strongly advised)
Eligibility: Players must be registered with school's official coach/advisor
Single Competition: One roster per player per MiHSEF competition

Substitutions

Players may be substituted between games (not during rounds) while maintaining roster requirements.

Minimum Player Rules

Teams must provide minimum 4 players of 5 at match start.
Game forfeiture if under minimum mid-game.
Match forfeiture if unable to field minimum for additional games.

Pre-Match​

Lobby Creation (Home Team Designated)

Teams: Home team creates lobby + handles map selection + invites Away team captain

Side Selection: Team that didn't choose side in previous game chooses side for next game

Error Handling: Reset match if wrong players/settings; completed games stand if errors discovered late

Match Settings (Illinois Server Region)

Lobby: Custom (closed), Mode: Standard

Tournament Options:

  • Allow Cheats: Off
  • Tournament Mode: On
  • Overtime: Win by Two: On
  • Play Out All Rounds: Off
  • Hide Match History: Off
  • Replays are allowed
Spectating Permissions
  • Only coaching slot allowed for spectating
  • Teams may stream using coaching slot or NDI plug-in for OBS
  • Each team is allowed one person in the coaching slot as a coach (if not streaming)
  • Coach communication is limited to:
    • Before, after, or between maps
    • During any and all timeouts called by either team
  • No other spectating methods permitted!

Gameplay​

Map Selection (Pick/Ban Process)

Ban Order:

  1. Home bans → Away bans → Home bans → Away bans → Home bans

Final Selection: Last 2 maps played | Away picks Map 1 → Home chooses Attack/Defense Away chooses Attack/Defense on Map 2

Scoring System (Points Per Match)

2-0 Sweep: Winner receives 5 points | Loser receives 1 point

1-1 Split: Majority Rounds Team with more rounds: 3 points | Team with fewer rounds: 2 points

1-1 Split: Tiebreaker Resolved by cumulative eliminations, then by cumulative plants

Score Reporting (Fenworks - 11:59pm Deadline)

Automatic: Scores pulled if accounts linked Manual: Both teams report + confirm together Required: Screenshots of game results Penalty: Forfeitur efor late/missing scores

Inter-Game Breaks

Standard: 10 minutes between games (negotiable by agreement) Forfeit: Automatic forfeiture if break extends without agreement No-shows: Teams must return or forfeit after 10 minutes

Stoppage of Play​

Tactical Timeouts

Limit: 2 per team per game When: Buy phase rounds only (in-game player call) Duration: 60 seconds maximum

Technical Pauses (Up to 3 per Team)

Valid Reasons:

  • Player Disconnect/Drop
  • Server Crash
  • Technical issues (hardware/internet)

Rules: 10-minute limit per game | Confirmation required to resume | Forfeit if exceeded

Player Disconnects

Before Round Start: Restart by request After Round Start: Allow reconnection pause (counts toward pause limit) Count: Each disconnection counts as one of team's three pauses

Good Faith Restarts

Allowed for sportsmanship | Same players & agents required | Round/game restarts prohibited

Restrictions​

Permitted Content

All agents, weapons, sprays, weapon skins, items, and weapon buddies are allowed except those disabled in competitive mode or banned by official Valorant tournament rules.

Agent Release Policy

New agents unavailable for 2 weeks after public release date and time.

Anti-Cheating Policy

Any intentional use of bugs, exploits, game file modification, or third-party applications for unfair advantage is strictly prohibited. MiHSEF determines prohibited exploits and enforces violations. See MiHSEF anti-cheating policy and submission process.

Playoffs​

  • Play in and each round at the in person state tournament will be a best of 3. The following process will determine the bans and picks from the listed map pool.
    1. Higher seeded team bans one map, Lower seeded team bans one map.
    2. Higher seeded team picks Map One, Lower seeded picks a side for Map One.
    3. Lower seeded team picks Map Two, Higher seeded team picks a side for Map Two
    4. Higher seeded team bans one map, Lower seeded team bans one map.
    5. One map remains, Higher seeded team picks side

Map List​

AbyssAscentHavenLotus
SplitSummitSunset

This list may update throughout the season. Maps are always played with the current competitive map pool.


Middle School — Valorant Trios (3v3 Swiftplay)​

📄 Official MS Source: View the Middle School ruleset on Google Docs →

The Middle School format utilizes a 3v3 Swiftplay structure. Rules follow the standard High School format above with the following division-specific rules:

Middle School Competition & Format
  • Activity: 3v3 Swiftplay
  • Match Structure: Best of 3 games. First team to win 2 games wins the match.
  • Game Mode: Swiftplay (Custom closed lobby, Server Region: Illinois)
  • Roster Requirements: Each team roster must consist of at least 3 players (more strongly advised) and no more than 6 players.
  • Minimum to Compete: Teams must provide a minimum of 2 players (out of 3) at the beginning of the first game and at least 2 for each consecutive game.
MS Pick/Ban Procedure

Maps are determined by a weekly pick/ban system:

  1. Home team bans 1 map.
  2. Away team bans 1 map.
  3. Home team bans 1 map.
  4. Away team bans 1 map.
  5. Home team chooses the first map to be played; Away team chooses Attack or Defense.
  6. Away team chooses the second map to be played; Home team chooses Attack or Defense.
  7. Third map (if necessary) is played; the loser of Game 2 chooses Attack or Defense.
MS Scoring & Reporting
  • Input the overall series score into Fenworks at the end of the match (e.g., if Team A wins 2 games to 1, input Team A: 2, Team B: 1).
  • Both teams must confirm and report scores with an accompanying results screen screenshot no later than 11:59 PM on match day.

Last Updated: September 25, 2026


Rule Management & Change History​

📋 Rule Administration & Historical Changes

📅 CHANGE LOG​

DateChange TypeDescriptionAffected Section
Sep 25, 2026Format AdditionAdded dedicated Middle School 3v3 Swiftplay Trios ruleset and jump anchorMiddle School
Aug 14, 2026Map Pool UpdateUpdated map pool to Abyss, Ascent, Haven, Lotus, Split, Summit, SunsetMap List
Aug 14, 2026Rule AdditionAdded coach communication timing restrictions and replays settingPre-Match
Mar 19, 2026Map Pool UpdateRemoved Abyss and Sunset; added Breeze and FractureMap List
Jan 15, 2026Status ChangeChanged from Premier to Off-Season for Spring 2026Header

Version Information​

  • Current Version: 2.1.0 (Fall 2026)