Mario Kart 8 Duos Game Manual
Fall 2026
📄 Official Source: View the definitive ruleset on Google Docs →
Schedule
Match Day: Thursday
THIS TOURNAMENT IS NOT AFFILIATED WITH, SANCTIONED OR SPONSORED BY NINTENDO OR ANY OTHER GAME DEVELOPER OR PLATFORM.
Competition
Platform & Format Requirements
Players
Roster
- A team roster must consist of at least 2 players (more is strongly advised) and no more than 4 players
- A player is allowed to represent only 1 team's roster in the same MiHSEF Mario Kart 8 competition
- Any number of players may be substituted before a match, or between heats, as long as they are officially rostered on the Fenworks team
- Teams must be created in Fenworks, fully rostered with a minimum of 2 players
Minimum to Compete
- Teams must provide a minimum of 1 player for all matches
- If a team is unable to field the required number of players for any races, they will forfeit the remainder of the match
- Teams may agree to play out matches in good faith
Pre-Match
Lobby Setup
Lobby
- There will be 4 teams of 2 players in a lobby (total of 8 players)
- A match will cover 3 heats of 4 races in the same lobby
- The highest seeded team will create the lobby and provide the room name and code
- The lobby will be set up as follows:
- Game Style: 150cc Race
- Teams: No Teams
- Items: Normal Items
- COM: No COM
- Race Count: 4 Races
Character/Kart Selection Rules
Character/Kart Selection
- During kart selection players must have smart steering turned off
- During kart selection players must have auto acceleration turned off
- Players may change karts/characters before the match and/or between heats
- Players cannot change karts/characters during a heat
Player Names
- Each team must declare the usernames of their 2 players in the Fenworks match chat prior to the beginning of the match
- If a team substitutes a new user between heats, the new user must be declared in the Fenworks match chat
Gameplay
Map Selection Penalty
Map Selection
- All players must select "Random" during track selection to ensure fairness
- Warning: A 4-point deduction will be applied if a player fails to comply
Heats & Transitions
Heats
- Teams will be given a maximum of 5 minutes to make any desired substitutions, kart changes, or character changes between heats
- At the end of 5 minutes play must continue (or sooner if all teams agree)
Scoring
- Match: Accumulation of both players' points after a match
- Season: Accumulation of both players' points after a season
- Playoff berths: Based upon season scoring (lowest score is best)
Fenworks Scoring Procedure
Three (3) Games will be displayed in Fenworks (one for each heat). Placements are entered as cumulative running totals:
- Game 1 (Heat 1): Add together the total points of your 2 competitors to determine team placement (1st, 2nd, 3rd, or 4th). Input your placement number into Fenworks (1 for 1st, 2 for 2nd, etc.).
- Game 2 (Heat 2): Determine your team's placement in Heat 2, then update your score by adding Heat 2 together with Heat 1 (e.g., if you were 2nd in Heat 1 and 1st in Heat 2, input
2 + 1 = 3). - Game 3 (Heat 3): Determine your team's placement in Heat 3, then update your score by adding Heat 3 together with Heats 1 and 2 (e.g., if you had 3 points going into Heat 3 and finished 2nd, input
3 + 2 = 5). - Ties: There is a chance teams tie; simply input your placement score.
- Rankings: Rankings are based on the total cumulative placement points at the end of the season — lowest score wins (drop two highest placements to compensate for missed weeks).
- Absences: Absent players earn zero points for each heat; absent teams automatically receive 4th place (4 points per heat).
Heat Placement Example
| Team | Total Points from Heat | Placement | Points into Fenworks (Heat 1) |
|---|---|---|---|
| Team A | 16 | 3rd | 3 |
| Team B | 26 | 2nd | 2 |
| Team C | 12 | 4th | 4 |
| Team D | 42 | 1st | 1 |
Stoppage of Play
Player Disconnect Rules
Player Connectivity
- Should a player disconnect from the game less than 60 seconds into the first race or before the first lap, the game can be restarted if teams agree
- Should a player disconnect after the first lap or past 60 seconds, they may rejoin but the match cannot be restarted or paused
Technical Issues & Corrections
Technical Issues
- In the event incorrect players are present or incorrect settings are loaded, the match should be stopped and reset
- If a game is completed before realizing the error, the game results stand
- Teams will rectify any issues prior to starting the next game
Restrictions
Code of Conduct
- Players are prohibited from cooperating with other teams to gain an advantage, including:
- Voice communication
- Teaming in-game
- Any other form of collusion
- Violations will result in immediate disqualification and potential further punishment
Anti-Cheating Enforcement
Hacking/Exploits
- Hacking or using any form of exploitation will lead to immediate disqualification and banning
- The host must close the room, remove the offender, and reopen the room for a fair race
Resources
- Official Mario Kart 8 Website
- MiHSEF Discord - For tournament updates and support
Last Updated: September 25, 2026
Rule Management & Change History
📋 Rule Administration & Historical Changes
📅 CHANGE LOG
| Date | Change Type | Description | Affected Section |
|---|---|---|---|
| Sep 25, 2026 | Rule Clarification | Clarified cumulative heat scoring entry for Games 1, 2, and 3 in Fenworks and added example table | Gameplay / Scoring |
| Aug 14, 2026 | Rule Update | Updated track selection penalty from 10 to 4 points; removed outdated Fall 2025 schedule | Gameplay, Schedule |
| Jan 15, 2026 | Season Update | Updated for Spring 2026 | All |
Version Information
- Current Version: 1.3.0