Super Smash Bros Ultimate Solos
Fall 2025β
THIS TOURNAMENT IS NOT AFFILIATED WITH, SANCTIONED OR SPONSORED BY NINTENDO OR ANY OTHER GAME DEVELOPER OR PLATFORM.
Competitionβ
Platform & Match Format
Playersβ
Roster & Activation Requirements
Roster Requirementsβ
- A solo player is required for all Super Smash Bros. Ultimate players within a School Organization
- Players queue by activating themselves (or coach can activate them) between 2:45pm-3:45pm
- Games generated at 3:45pm
- No substitutions allowed during 1v1 matches
Pre-Matchβ
Lobby & Character Setup
Lobby Creationβ
- Coaches/players should add each other as friends on Nintendo Switch before match
- Home team creates lobby: Online β Smash β Battle Arenas β Create Arena
Lobby Settingsβ
- Type: Host preference
- Visibility: Friends
- Format: 1-on-1
- Style: Stock (3 stocks)
- Time Limit: 7 minutes
- Items: Off and None
- Stage Hazards: Off
- Launch Rate: 1.0x
- FS Meter: Off
- Damage Handicap: Off
- Show Damage: Yes
- Voice Chat: Off
Character Declarationβ
- In match chat, "Home" declares character(s) for game 1, followed by "Away"
Gameplayβ
Stage Striking System
Stage Selection (Game 1)β
- Home strikes one stage
- Away strikes two stages
- Home strikes one more stage
- Remaining stage used for game 1
Stage Selection (Subsequent Games)β
- Winner declares character(s) first, then loser
- Winner strikes two stages from starter or counterpick stages
- Loser chooses next stage (not struck and not previously won)
- Process repeats until match winner determined
Starter Stagesβ
- Battlefield
- PokΓ©mon Stadium 2
- Smashville
- Town & City
- Small Battlefield
Counterpick Stagesβ
- Kalos PokΓ©mon League
- Hollow Bastion
- Final Destination (Omega variations allowed if both agree)
Self-Destruct Finishesβ
- Results screen determines winner if game ends by self-destruct
Sudden Death & Tiebreakers
Sudden Deathβ
- If time expires and sudden death occurs:
- Player with most stocks wins
- If tied, player with lower percentage wins
- If still tied, play tiebreaker:
- Stock: 1
- Time: 3 minutes
- Same stage
Tournament Rulesβ
Account Requirements
Accounts Requiredβ
- Nintendo Profile: Differentiates players and save data
- Nintendo Account: Links to profile for online services
- Nintendo Online Subscription: Required for online multiplayer
Streaming & Internet Guidelines
Match Streaming & Spectatorsβ
- Spectators allowed in lobbies solely for streaming/recording
- No communication with team members during match
- Stream VOD or unedited recording must be shared with opponent
Internet Connectionβ
- Ethernet connections recommended
- Refer to Nintendo Switch Networking documentation
Restrictionsβ
Character Prohibitions
Fightersβ
- No fighters currently prohibited
Mii Fightersβ
- Must use default Mii Fighter costumes and Guest Mii characters
- Must declare Mii Fighter type and moveset to opponent (e.g., "Gunner 1321")
- Up to three Mii Fighters may be created before match
- Using undeclared/ineligible Mii Fighters results in game forfeiture
Amiiboβ
- All Amiibo figures prohibited
Stagesβ
- Only listed stages allowed
- Alternate forms prohibited
Stoppage of Playβ
Reset Conditions & Forfeitures
Controller Disconnectionsβ
- Unplugging controller results in series forfeiture
- Controller malfunctions are player's responsibility
- Restarts not guaranteed
Internet Connectivity Issuesβ
- Game can be reset only if:
- Both players have all starting stocks
- Less than 60% combined damage
- Less than one minute passed
- Otherwise, player forfeits unless opponent agrees to redo
Lag Issuesβ
- If lag severely impacts gameplay, reset allowed only with both players' consent
Scoringβ
LeagueOS Reporting
Score Reportingβ
- Report on LeagueOS: number of stocks leftover for winner, 0 for loser
Resourcesβ
- Official Super Smash Bros Website
- MiHSEF Discord - For tournament updates and support
Date Approved by Board: November 19, 2025