Super Smash Bros Ultimate Solos
Spring 2026 Ruleset Update
Spring 2026 ruleset changes are in final approval stages. Updates will be provided via the MiHSEF Discord, Newsletter, and on the Website.
Fall 2025β
THIS TOURNAMENT IS NOT AFFILIATED WITH, SANCTIONED OR SPONSORED BY NINTENDO OR ANY OTHER GAME DEVELOPER OR PLATFORM.
Competitionβ
Platform & Match Format
Playersβ
Roster & Activation Requirements
Roster Requirementsβ
- A solo player is required for all Super Smash Bros. Ultimate players within a School Organization
- Players queue by activating themselves (or coach can activate them) between 2:45pm-3:45pm
- Games generated at 3:45pm
- No substitutions allowed during 1v1 matches
Pre-Matchβ
Lobby & Character Setup
Lobby Creationβ
- Coaches/players should add each other as friends on Nintendo Switch before match
- Home team creates lobby: Online β Smash β Battle Arenas β Create Arena
Lobby Settingsβ
- Type: Host preference
- Visibility: Friends
- Format: 1-on-1
- Style: Stock (3 stocks)
- Time Limit: 7 minutes
- Items: Off and None
- Stage Hazards: Off
- Launch Rate: 1.0x
- FS Meter: Off
- Damage Handicap: Off
- Show Damage: Yes
- Voice Chat: Off
Character Declarationβ
- In match chat, "Home" declares character(s) for game 1, followed by "Away"
Gameplayβ
Stage Striking System
Stage Selection (Game 1)β
- Home strikes one stage
- Away strikes two stages
- Home strikes one more stage
- Remaining stage used for game 1
Stage Selection (Subsequent Games)β
- Winner declares character(s) first, then loser
- Winner strikes two stages from starter or counterpick stages
- Loser chooses next stage (not struck and not previously won)
- Process repeats until match winner determined
Starter Stagesβ
- Battlefield
- PokΓ©mon Stadium 2
- Smashville
- Town & City
- Small Battlefield
Counterpick Stagesβ
- Kalos PokΓ©mon League
- Hollow Bastion
- Final Destination (Omega variations allowed if both agree)
Self-Destruct Finishesβ
- Results screen determines winner if game ends by self-destruct
Sudden Death & Tiebreakers
Sudden Deathβ
- If time expires and sudden death occurs:
- Player with most stocks wins
- If tied, player with lower percentage wins
- If still tied, play tiebreaker:
- Stock: 1
- Time: 3 minutes
- Same stage
Tournament Rulesβ
Account Requirements
Accounts Requiredβ
- Nintendo Profile: Differentiates players and save data
- Nintendo Account: Links to profile for online services
- Nintendo Online Subscription: Required for online multiplayer
Streaming & Internet Guidelines
Match Streaming & Spectatorsβ
- Spectators allowed in lobbies solely for streaming/recording
- No communication with team members during match
- Stream VOD or unedited recording must be shared with opponent
Internet Connectionβ
- Ethernet connections recommended
- Refer to Nintendo Switch Networking documentation
Restrictionsβ
Character Prohibitions
Fightersβ
- No fighters currently prohibited
Mii Fightersβ
- Must use default Mii Fighter costumes and Guest Mii characters
- Must declare Mii Fighter type and moveset to opponent (e.g., "Gunner 1321")
- Up to three Mii Fighters may be created before match
- Using undeclared/ineligible Mii Fighters results in game forfeiture
Amiiboβ
- All Amiibo figures prohibited
Stagesβ
- Only listed stages allowed
- Alternate forms prohibited
Stoppage of Playβ
Reset Conditions & Forfeitures
Controller Disconnectionsβ
- Unplugging controller results in series forfeiture
- Controller malfunctions are player's responsibility
- Restarts not guaranteed
Internet Connectivity Issuesβ
- Game can be reset only if:
- Both players have all starting stocks
- Less than 60% combined damage
- Less than one minute passed
- Otherwise, player forfeits unless opponent agrees to redo
Lag Issuesβ
- If lag severely impacts gameplay, reset allowed only with both players' consent
Scoringβ
LeagueOS Reporting
Score Reportingβ
- Report on LeagueOS: number of stocks leftover for winner, 0 for loser
Resourcesβ
- Official Super Smash Bros Website
- MiHSEF Discord - For tournament updates and support
Date Approved by Board: November 19, 2025