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Super Smash Bros Ultimate Crews

Fall 2026​


πŸ“„ Official Source: View the definitive ruleset on Google Docs β†’

THIS TOURNAMENT IS NOT AFFILIATED WITH, SANCTIONED OR SPONSORED BY NINTENDO OR ANY OTHER GAME DEVELOPER OR PLATFORM.

Looking for Middle School (2v2 Crews) rules? Jump to Middle School section

Competition​

Platform & Match Structure

Platforms​

  • Nintendo Switch Only

Series Lengths​

  • Round: Single matchup between two players
  • Battle: Set of rounds until all members of one crew are eliminated
  • Match: Best of 3 battles (first to win 2 battles)

Scheduling​

  • Match Time: 4pm on Tuesdays (may start early if both teams agree)
  • Match reschedules must be already planned by Match Time
  • Rescheduled matches must start by 4pm Friday of the same week

Players​

Roster & Stock Requirements

Roster​

  1. Team roster must consist of at least 3 players (more advised) and no more than 6 players
  2. Middle school: minimum 2 players, maximum 4 total
  3. A player is allowed to represent only one team's roster in the same MiHSEF SSBU season
  4. Players only allowed on teams created by official school coaches/advisors
  5. Any number of players may be substituted between Battles (NOT rounds within a Battle) in a match as long as they are rostered and meet the requirements

Stocks​

  • Each selected player gets 3 stocks per battle

Minimum to Compete​

  • Teams must provide minimum of 2 players for a match (middle school: 1)
  • If unable to field required players, forfeit the match
  • Teams with only 2 players get 6 total stocks (3 per player) vs teams with 3 players

Pre-Match​

Communication & Lobby Protocols

Communication​

  • All team communication via MiHSEF Fenworks/Discord channel
  • No in-game text or voice communication between teams
  • Teams encouraged to communicate 15 minutes before match
  • Teams not responding by 15 minutes after start time forfeit automatically

Lobby​

  • HOME team creates lobby and shares Arena ID/Password
  • Settings:
    • Type: Host Preference
    • Visibility: Public
    • Format: 1-on-1
    • Style: Stock (3 stocks)
    • Rotation: Bottom One Leaves
    • Max Players: 6 + spectators
    • Time Limit: 7:00
    • Stage Hazards: Off
    • Launch Rate: 1.0x
    • Stage: Choice
    • Items: Off and None
    • FS Meter: Off
    • Score Display: Off
    • Spirits: Off
    • Damage Handicap: Off
    • Show Damage: Yes
    • Voice Chat: Off
Spectating Guidelines

Spectating​

  • Teams allowed spectators for coaching/streaming
  • No stream delay required
  • Abusing spectator mode results in revoked rights and penalties

Gameplay​

Map Pool​

Map Pool:

  • Battlefield, Kalos PokΓ©mon League, PokΓ©mon Stadium 2, Town & City, Small Battlefield
  • Final Destination, Smashville, Unova PokΓ©mon League, Hollow Bastion

Stage Form Restrictions:

  • Any reskinned/seasonal versions of these stages or stages released after the start of the tournament are prohibited from play in official matches. All maps should be played on the regular version, not battlefield or omega versions
Stage Pick/Ban System

Stage Selection​

Pick/Ban Process:

  • First battle: Teams alternate bans (H-A-A-H-H-A-A-H-H), remaining stage played
  • Subsequent battles: Winner bans 3 stages, loser picks from remaining
  • Cannot pick stage already won in same match
  • Teams may agree to skip pick/ban and choose any map
Character Selection Rules

Character Selection​

  • Lower seed picks first player/character and shares info for the first round
  • After each battle the winning team must declare their player and character first and let the opposing team know (discord or Fenworks)
  • Winner of round keeps same character for next round
  • No two players from same team may use same character in same battle
  • Mii fighters allowed but must disclose all abilities beforehand

Battle Structure​

Crew battle by elimination: 1v1 rounds

  • Winner faces next player from opposing team
  • Returning player must self-destruct (SD) to match remaining stocks
  • New player cannot act until SD process complete
  • Players indicate "ready" by crouching rapidly or taunting
  • In the event the returning player SDs too many times, the round stands and play begins

Self-Destruct Finishes​

  • Results screen determines winner if round ends by SD

Sudden Death​

  • Never determines round winner
  • If time runs out:
    1. Player with highest stocks before sudden death
    2. If tied, lowest percentage before sudden death
    3. If still tied, play tiebreaker round
  • Winner carries forward 1 stock only
  • If both players knock-out at the same time and a sudden death is initiated, a tie-breaker round will be played instead

Tiebreaker​

  • Same stage/settings/players/characters
  • Single round with 1 stock, 3 minute time limit
Reporting & Scoring

Breaks​

  • Teams may take up to 10 minutes between battles
  • If time passes without agreement, game forfeited

Scoring​

  • Report scores in Fenworks by 11:59pm same day
  • Enter stocks remaining in "score" field
  • Check "Game Win" for team with remaining stocks
  • Record knockouts per player
  • Points automatically awarded for Swiss scoring

Stoppage of Play​

Round Reset Conditions

Player Connectivity​

  • Round resets only if:
    • Both players have all starting stocks
    • Combined damage ≀ 60%
    • Round played ≀ 1 minute
  • Otherwise, disconnected player forfeits round unless opponent agrees to restart
  • Server lag resets require mutual consent
  • Controller/console disconnects, malfunctions, or battery failures will NOT be paused or restarted unless the opponent agrees to a good-faith restart

Lobby Issues​

  • In the event incorrect players are present or incorrect settings are loaded in the lobby, the round should be stopped and reset. If a round is completed before realizing the error, the round results stand and the teams should continue to the next round with the correct match settings
Character Restrictions

Characters​

  • All characters allowed except:
    • New DLC characters (2 week ban after release)
    • Amiibos not allowed
  • Mii fighters allowed with full disclosure of abilities
Anti-Cheating Enforcement

Hacking/Exploits​

  • Any bugs, exploits, modifications, or third-party apps strictly prohibited
  • MiHSEF determines violations and penalties

Middle School β€” SSBU 2v2 Crews​

The Middle School division competes in a 2-player Crew Battle format (sequential 1v1 elimination rounds, 6 team stocks). All lobby settings, stage pick/bans, character rules, and gameplay restrictions are identical to the high school rules above, with the following division-specific roster and match rules:

Middle School 2v2 Adjustments

Format & Team Structure​

  • Format: 2v2 Crew Battle (1-on-1 elimination rounds, best of 3 battles).
  • Match Day: Monday at 4:00 PM EST (Queue window 2:45 PM – 3:45 PM).
  • Roster Requirements: Minimum 2 players, maximum 4 players on the official team roster.
  • Stocks: Each selected player receives 3 stocks (6 total stocks per battle for a full 2-player crew).

Minimum to Compete & Disadvantage Rule​

  • Middle school teams must provide a minimum of 1 player to avoid forfeit.
  • If a team plays with only 1 player, they are allocated only 3 stocks total for that battle and play at a 3-stock disadvantage against a full 2-player team (6 stocks).

Resources​


Rule Management & Change History​

πŸ“‹ Rule Administration & Historical Changes

Official Board Approval​

Approval AuthorityApproval DateVersion
MiHSEF Board of DirectorsAugust 14, 20262026.08.14

πŸ“… CHANGE LOG​

DateChange TypeDescriptionAffected Section
2026-09-10ClarificationAdded dedicated Middle School 2v2 Crews section and top jump linkMiddle School
2026-08-14UpdateUpdated ruleset to match Fall 2026All

Version Information​

  • Current Version: 2026.08.14