Rocket League Game Manual
Fall 2025 / Spring 2026
THIS TOURNAMENT IS NOT AFFILIATED WITH, SANCTIONED OR SPONSORED BY PSYONIX, EPIC GAMES OR ANY OTHER GAME DEVELOPER OR PLATFORM.
Competition
Platforms: PC, Xbox, Playstation, Nintendo Switch (Cross-Platform)
Team Size: 2v2 configuration
Game Duration: Single competitive matchup
Match Structure: Best of 5 games - first to win 3 games
Players
Team Size: 2-4 players (more strongly advised)
Single Representation: Players may represent only one team's roster per MiHSEF competition
Official Registration: Teams must be created and fully rostered in Fenworks system
Account Linking: Players must have their accounts linked by the roster lock date or will be ineligible until it is linked. They must link their account they will be playing on the platform they play on (Xbox Live, Epic, Steam etc.)
Players may be substituted between complete games (not during active gameplay) as long as they are officially rostered on the team.
Minimum Competition Level: Teams must provide minimum of 2 players for all match games
Forfeit Conditions: If unable to field required players, match will be forfeited
Good Faith Play: Teams may agree to alternative completion and results counting
Pre-Match Setup
Team Responsibility: Higher seeded team creates lobby and invites opposing captain
Visual Identity: Lower seeded team selects team colors (persistent throughout entire match)
Tournament Compliance: All subsequent settings mandatory for official competition
Core Settings:
- Game Mode: Soccar
- Arena: DFH Stadium (or mutually agreed alternative)
- Team Size: 2v2
- Bot Difficulty: No Bots
Identity Settings:
- Team Names: Official Fenworks rostered names
- Colors: Primary and accent set to default values
Mutator Settings
| Setting | Value | Setting | Value |
|---|---|---|---|
| Preset Settings | Custom | Ball Max Speed | Default |
| Match Length | 5 minutes | Ball Type | Default |
| Max Score | Unlimited | Ball Physics | Default |
| Overtime | Unlimited | Ball Size | Default |
| Series Length | Unlimited | Ball Bounciness | Default |
| Game Speed | Default | Boost Amount | Default |
| Rumble | None | Boost Strength | 1x |
| Gravity | Default | Demolish | Default |
| Respawn Time | 3 seconds |
Joinable By: Name/Password (share lobby info with opposing team)
Server Region: US-East
Gameplay
Default Arena: DFH Stadium (required for all games)
Alternative Maps: Only by mutual agreement between teams
Trigger: Team leading by 7+ goals with ≤2 minutes remaining
Process: Down team initiates request → Both teams must approve
Result: Immediate game end with higher score declared winner
Restriction: Lead team may NOT decline approved mercy requests
Stoppage of Play
Early Disconnect (less than 60 sec or before first goal): Restart available by request (must agree) Late Disconnect (after first goal or more than 60 sec): Player may rejoin but no match restart/pause
Incorrect Lobby Setup: Stop and reset match - completed games stand
Settings Errors: Teams fix issues before next game start
Allowed for sportsmanship | Must use same players & body styles
Note: Round/game restarts not permitted after completion
Restrictions
All body styles, decals, paint finishes, wheels, rocket boosts, toppers, antennas, goal explosions, trails, and engine audios are allowed except those banned in official Rocket League tournaments.
Cosmetic Changes: May swap between games, but not during active games.
Scripting Prohibited: Any programmed vehicles or scripting = investigation + season suspension + Psyonix notification
Exploits/Bugs/Hacks: Any unfair advantage tools strictly prohibited. MiHSEF determines violations and enforcement.
Position Resets: Players may NOT leave team and rejoin to reposition - game forfeit for cheating.
Multiple Disconnects: Player unable to continue game after more than one disconnect per match.
Cheating Classification: Position reset attempts count as cheating offenses.
Playoff Structure
Teams: 16 teams
Format: Double elimination
Championship Match: Best of 7 (first to win 4 games)
All restrictions and gameplay rules from the regular season apply to playoffs.
Schedule
THIS TOURNAMENT IS NOT AFFILIATED WITH, SANCTIONED OR SPONSORED BY PSYONIX, EPIC GAMES OR ANY OTHER GAME DEVELOPER OR PLATFORM.
Spring 2026 Match Schedule
Match Day: Wednesday
| Match | Date |
|---|---|
| Pre-Season (2 weeks) | Jan 29 & Feb 5, 2026 |
| Week 1 | Feb 11, 2026 |
| Week 2 | Feb 18, 2026 |
| Week 3 | Feb 25, 2026 |
| Week 4 | Mar 4, 2026 |
| Week 5 | Mar 11, 2026 |
| Week 6 | Mar 18, 2026 |
| Week 7 | Mar 25, 2026 |
| Post-season: Play-Ins | Apr 1-15, 2026 |
| Post-season: Finals | Apr 25, 2026 |
Last Updated: January 15, 2026
Rule Management & Change History
📋 Rule Administration & Historical Changes
Official Updates
| Update Date | Version |
|---|---|
| November 19, 2025 | 1.0.0 (Fall 2025 - 3v3) |
| January 15, 2026 | 2.0.0 (Spring 2026 - 2v2) |
📅 CHANGE LOG
| Date | Change Type | Description | Affected Section |
|---|---|---|---|
| Jan 15, 2026 | Format Change | Updated from 3v3 to 2v2 format | Competition, Players, Pre-Match |
| Jan 15, 2026 | Roster Update | Changed roster size from 3-6 to 2-4 players | Players |
| Jan 15, 2026 | Schedule | Updated to Spring 2026 dates | Schedule |
| Jan 15, 2026 | Playoffs | Added playoff structure section | New Section |
Version Information
- Current Version: 2.0.0