Rocket League Game Manual
Fall 2026
📄 Official Source: View the definitive ruleset on Google Docs →
THIS TOURNAMENT IS NOT AFFILIATED WITH, SANCTIONED OR SPONSORED BY PSYONIX, EPIC GAMES OR ANY OTHER GAME DEVELOPER OR PLATFORM.
THIS TOURNAMENT IS NOT SPONSORED, ENDORSED, OR ADMINISTERED BY PSYONIX LLC.
Looking for Middle School (2v2) rules? Jump to Middle School section
1. Competition
Platforms: PC, Xbox, Playstation, Nintendo Switch (Cross-Platform)
Activity: 3v3 Standard
Game Duration: A single matchup between two teams (3v3).
Match Structure: Best of 5 games. The match ends when the first team wins 3 games.
2. Players
Age Requirement: All team members must be 13+ years of age.
Team Size: 3-6 players (more strongly advised).
Single Representation: A player is allowed to represent only one team's roster in the same MiHSEF Rocket League competition.
Official Registration: Teams must be created in Fenworks, fully rostered with a minimum of 3 players for season play only.
Any number of players may be substituted between games in a match as long as they are officially rostered on the Fenworks team and meet the requirements. Players cannot be substituted while a game is being played.
Minimum Players: Teams must provide a minimum of 2 players for all games.
Forfeit Conditions: If a team is unable to field the required number of players for any games in the series, then they will forfeit the remainder of the match.
Good Faith Play: Teams may agree to play out matches in good faith and count the result.
3. Pre-Match
Team Responsibility: The higher seeded team will create the lobby and invite the captain of the opposing team.
Visual Identity: The lower seeded team will choose their team color. Team colors will not change during the remainder of the match.
Tournament Compliance: All subsequent settings mandatory for official competition.
Core Settings:
- Game Mode: Soccar
- Arena: DFH Stadium (or mutually agreed alternative)
- Team Size: 3v3
- Bot Difficulty: No Bots
Team Settings:
- Team Names: Set to the rostered name of the respective teams
- Colors: Primary and accent set to default
Mutator Settings
| Setting | Value | Setting | Value |
|---|---|---|---|
| Preset Settings | Custom | Ball Max Speed | Default |
| Match Length | 5 minutes | Ball Type | Default |
| Max Score | Unlimited | Ball Physics | Default |
| Overtime | Unlimited | Ball Size | Default |
| Series Length | Unlimited | Ball Bounciness | Default |
| Game Speed | Default | Boost Amount | Default |
| Rumble | None | Boost Strength | 1x |
| Gravity | Default | Demolish | Default |
| Respawn Time | 3 seconds |
Joinable By: Name/Password (share lobby info with opposing team)
Server Region: US-East
4. Gameplay
Default Arena: DFH Stadium (Each game in a match must always be on DFH Stadium unless teams agree on a secondary map.)
Trigger: One team is winning by 7 or more goals with 2 minutes left. Process: The request must be officially initiated by the team that is currently down in goals, and both teams must approve it. Restriction: The team that is up by 7+ goals MAY NOT decline the mercy rule enactment. Result: Game can be immediately ended with the higher scoring team declared as the winner.
5. Stoppage of Play
Early Disconnect (less than 60 sec or before first goal): Should a player disconnect from the game less than 60 seconds into the match or before the first goal of the game is made, the game can be restarted at the request of either team if the teams agree.
Late Disconnect (after first goal or past 60 sec): Should a player disconnect from the game after the first goal or past 60 seconds into the game, they may rejoin but the match cannot be restarted or paused.
Incorrect Lobby Setup: In the event incorrect players are present or incorrect settings are loaded in the lobby, the match should be stopped and reset. If a game is completed before realizing the error, the game results stand and the teams should continue to the next game. Teams will rectify any issues prior to starting the next game.
Good faith restarts (a restart that is not required by the rules but is good sportsmanship) are allowed but both teams must use the exact same players and body styles as the initial game, otherwise the restarted game will automatically count as the next game in the match.
6. Restrictions
All body styles, decals, paint finishes, wheels, rocket boosts, toppers, antennas, goal explosions, trails and engine audios are allowed, except those that are currently banned in official Rocket League Tournaments.
Cosmetic Changes: A player may NOT exit mid-game to change any of the cosmetics but may swap them between games.
Scripting of any kind or the use of programmed vehicles is strictly prohibited. If scripting of any kind is discovered or suspected, admin staff will investigate the player and/or team. Any concrete evidence of scripting will result in a suspension of the account for the remainder of the season, including playoffs, and Epic/Psyonix will be informed of the violation.
Bugs & Exploits: Any intentional use, or attempted use, by a player of any bugs, exploits, game file modification or third party applications that would give an unfair advantage in the game is strictly prohibited. MiHSEF will determine the bugs and exploits prohibited by this rule and whether a player has taken advantage of a bug or exploit in violation of this rule.
Position Resets: Players are not allowed to leave their team and rejoin to reposition themselves in the area. This will be considered cheating and will result in a forfeit of the game.
Multiple Disconnects: If a player disconnects more than one (1) time during a game, they will be unable to play the remainder of the game.
Middle School — Rocket League 2v2
The Middle School format utilizes the 2v2 structure. Rules are identical to the 3v3 rules above with the following exceptions:
Team Size: 2v2 configuration. Teams must provide a minimum of 2 players for all games.
Roster Size: A team roster must consist of at least 2 players (more is strongly advised) and no more than 4 players. Teams must be created in Fenworks, fully rostered with a minimum of 2 players.
Account Linking: Players must have their accounts linked by the roster lock date or will be ineligible until it is linked. They must link their account they will be playing on the platform they play on (Xbox Live, Epic, Steam etc.)
Teams: 16 teams. Format: Double elimination. Championship Match: Best of 7 (first to win 4 games).
All restrictions and gameplay rules from the regular season apply to the playoffs.
Psyonix LLC Disclaimer
THE INFORMATION PLAYERS PROVIDE IN CONNECTION WITH THIS TOURNAMENT IS BEING PROVIDED TO TOURNAMENT ORGANIZER AND NOT TO PSYONIX LLC.
BY PARTICIPATING IN THIS TOURNAMENT, TO THE EXTENT PERMITTED BY APPLICABLE LAW, PLAYERS AGREE TO RELEASE AND HOLD HARMLESS PSYONIX LLC, ITS LICENSORS, ITS AND THEIR AFFILIATES, AND ITS AND THEIR EMPLOYEES, OFFICERS, DIRECTORS, AGENTS, CONTRACTORS, AND OTHER REPRESENTATIVES FROM ALL CLAIMS, DEMANDS, ACTIONS, LOSSES, LIABILITIES, AND EXPENSES RELATED TO THE TOURNAMENT.
Rule Management & Change History
📋 Rule Administration & Historical Changes
Official Updates
| Update Date | Version |
|---|---|
| August 14, 2026 | 3.0.0 (Fall 2026 - 3v3 & 2v2 MS) |
📅 CHANGE LOG
| Date | Change Type | Description | Affected Section |
|---|---|---|---|
| Aug 14, 2026 | Format Change | Primary format updated to 3v3, added 2v2 Middle School section | All Sections |
| Aug 14, 2026 | Roster Update | 3v3 rosters set to 3-6 players, 2v2 rosters set to 2-4 players | Players |
| Aug 14, 2026 | Platform | Replaced LeagueOS references with Fenworks | Players |
Version Information
- Current Version: 3.0.0
- Last Updated: 8-14-2026